The wind is the blood of Alenta. Try to dominate it and it will crush you; pay it head and it will give you life.

The Program.

Alenta is not based on any prior story, myth, book or movie (although you can see that it evokes a little of each). That is why -as those who have read the first part of the manual will have noticed- its setting requires a meticulous description.

The outline and contents of the game are expressed, but there is still much work to be developed. This page will announce the status of each one of the manual's parts and the dates for their completion:

 

First Part: The Setting

 

Second Part: Cultures

 

Third Part: Game System

 

Forth Part: Alenta in Depth

 

Fifth Part: Navigating through Alenta

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