Four Principles.
We, the Architects of Alenta have taken a blood oath to design the game -above all- in keeping with all of these principles.
We want to distance ourselves from categorizations and conventionalisms. The Alenta Project intends to create an environment where great adventures can be developed without having to enter into a genre like science fiction or medieval-fantastical epics. To do so, we've started from scratch to plan a huge world. This is a place for role players who look for innovation with every adventure.
Alenta attempts to recuperate the old spirit of creating universes for role, a style which you'll recognize from D&D, Runequest or The Call of Cthulhu. Alenta does not pose situations with limitations nor categorized characters, but quite the contrary, it provides an open environment allowing you to embody any character and conceive any story. All of this isn't to say that Alenta is a generic game.
In spite of its open nature, Alenta is a very defined world with an extremely detailed environment, making it easy for you to envision adventures.
The game system is the motor for the matches. Alenta's architects are experienced role players and we know the importance of the system. We don't want a nice looking car that doesn't go, or on the other hand, one that's fast but uncontrollable. For this reason, we have invested much effort in designing a system that maintains a compromise between realism and dynamism. The C10 system is the result of a long evolution that unites the demands of many players.
The objectives are those which all good role play games have: to show the players a good time while they create a good story. And of course, if you don't like any aspect of the game (background, technology, gods, cultures, races, game system...) change it! Expand it! Correct it! Adopt another you like more! Or even create a new one!
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The Program